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Digital Portfolio - MUD game project #2 - coding & brief

Aktualizacja: sty 10

I started doing research on how to code my text console and how to divide my game into different parts (questions). On GitHub, I found this ready-code that was mainly used for games - SceneManager. It was about creating different scenes (questions in my case) using p5 JavaScript. It all seemed really easy, but then I encountered some difficulties with adjusting the scenes based on a created character.

With the help of Creative Lab, I managed to code basic functions in my game: answering questions and creating a character.

1) Scenes/questions: my initial idea was to code my story using else/if function in pure JavaScript but I didn't work (no idea why, I probably did something wrong), but in p5 I manage to do a similar thing. Depending on the answer yes/no or any other that was included in a code, the question was changing.

2) Creating a character: This part wasn't too bad. After spending 10 points, player was given his final option: ux designer/ui designer/graphic designer/product manager. The only thing I was struggling with was the end part, meaning deciding what character a player should get. For now, there are still some bugs as some of the point combinations are equal to two different designers.

Even though, creating these two codes wasn't too difficult, later I found out that implementing them into my code to make them work with each other is much harder.

I used brief template available on moodle to create my own.

  • Overview/Brief – As the possibilities of graphic design increase every year, they influence different areas, including game industry. Consider what effects this progress has through an engaging way.

  • Context – Game development has undergone significant changes in the last four decades. Overtime, game creators started to rely more and more on a visual side of the gameplay, paying less attention to building up a good storyline behind it. The direction of the game industry is not fully defined as the technological advancement which improves every year is a big influence on the main subject.

  • Research – Secondary research will be fundamental for your project, but it would be beneficial to conduct a primary research as well to have more insight into the game community. Research how games have developed from the 1970s until today and consider how they can change in the future.

  • Form – Think about technology and how it is related to the game industry while keeping in mind different types of games. Consider what would be the best way to present your findings in a way that would allow people to interact with it.

  • Scope – You have six weeks to conduct your research and create a working prototype that would be ready to present to a bigger audience.

  • Tools & Methods – Conduct the research before thinking about the initial idea as it will provide you with a wider perspective how the game industry works. It also might give you an idea of other ways of engaging with the subject.